MultiMesh
An interactive tool that allows you to create multiple duplicate meshes of your animation in the scene. These duplicates only contain mesh deformation no extra joints, allowing you to have multiple copies with great performance.
A production-ready game rig with IK/FK switch, flexible ribbon spine and intuitive weapon switching.
Optimized enemy character with face controls, flexible ribbon spine, spacing switches for the neck and arms and FK/IK controls.
Optimized Blender character rig featuring stretchy setup, claw controls, IK/FK switch and a face rig.
A tool that allows you to retarget motion capture data and Maya files on to a variety of Maya rigs. With the ability to batch retarget to individual files or stitch them together.
A production-tested FBX exporter designed to streamline the asset pipeline into game engines. It is ideal for processing high-volume exports while maintaining consistent quality and optimization.
Note tool perfect for keeping your animation feedback and notes inside the Maya file or to share with others. Write notes on animation by typing on the tool or simply drawing over in the viewport.
An interactive tool that allows you to create multiple duplicate meshes of your animation in the scene. These duplicates only contain mesh deformation no extra joints, allowing you to have multiple copies with great performance.
A video conversion tool within Maya that uses ffmpeg to convert .mp4 to .mov and viceversa, as well as GIFs. The conversion can happen in batches with the ability to stitch them together.
This tool allows you to create a popup window layout with multiple cameras. Ideal when you need to look at your animation from multiple angles at once while keeping your main maya viewport.
Hi, I'm Bonny Baez a Gameplay and Technical Animator with over a decade of experience animating for games and developing tools.
I've worked everything from gameplay actions to rigging and writing custom Python tools to automate pipeline processes. I enjoy being the bridge between art and programming, ensuring rigs and animations perform flawlessly in the engine.
Senior Technical Animator and Tool Developer with 8+ years of experience delivering high-framerate gameplay animation systems and DCC toolchains for AAA action titles. Expert in Unreal Engine 5 Motion Matching, Maya OpenMaya API / PySide6, runtime inverse kinematics, and neural facial retargeting.